After that the cost will go up by 50% per level.įor levels 2-8: cost = 15 * 2 current level * 2 tierįor levels 9-12: cost = 1920 * 1.5 ( current level - 7) * 2 tier Upgradeįor tier 2 and tier 3 equipment, it is better to spread out the levels equally over all heroes. The cost doubles with every enchantment level until level 8. So whenever you get a better item, the enchantment level will carry over to the newly improved item. When you enchant an item, it is actually the slot that you enchant. It approximately triples the effect of the item and it allows you to enchant the item two more times. Tier 2 and tier 3 gear improves all heroes making them a much better investment for your void crystals. Tier 1 gear only improves the hero it is on. It is very important that you unlock tier 2 and tier 3 as soon as possible. Unlocking higher tiers requires a minimum power of your hero and costs a certain amount of meteorites. While tier 1 is immediately available once you get a new hero, tiers 2 and 3 have to be unlocked first. Liberation missions give jewel chests as rewards.ĭungeon missions give elixirs of life as reward.There are 3 tiers of gear items. There are two types of daily missions: liberation missions and dungeon missions. Enemy war machines in daily missions have 70% of the stats of the enemy war machines of your highest beaten mission and are therefore easy to beat. Each daily mission requires a certain number of campaign stars to start. For each subsequent campaign level, the loot increases by 8 emblems and 2 blueprints.ĭaily missions are similar to campaign missions, but can be repeated every day. The loot for campaign level 1 is 400 emblems and 100 blueprints. The loot depends on your campaign level and consists of emblems of valor and blueprints. Once you have beaten your first campaign mission you can claim loot on the campaign map every 6 hours. Increases all main attributes of all heroes and guardians Increases your contribution to the fellowship effect Increases the chance to get 100% more beers from the dragon Reduces the duration of experiments of the alchemist Reduces the research time of all firestone researches Increases the chance for double reward for all map missions Increases the basic damage of your pickaxe
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Firestone idle rpg armor upgrade#
Except for Raining Gold and All Attributes, which simply double their upgrade multipliers for every campaign level, all upgrades are additive per campaign level. There are currently 8 different campaign perks. Your campaign level determines your campaign perks. When you reach certain campaign star milestones, the following campaign features are unlocked:Įvery 5 campaign stars your campaign level increases by 1. The rewards for the first mission are:Įach subsequent mission increases this reward by 40 emblems and 10 blueprints.įor each mission you beat, you also get 1 campaign star. The emblem and blueprint rewards scale with the mission number. When you beat a mission, you get a one-time reward of jewel chests, emblems of valor and blueprints. For the power rating calculation, an attribute multiplier of 2 instead of 3 for every 10 missions is used.
![firestone idle rpg armor firestone idle rpg armor](https://gamemedia.armorgames.com/18563/icn_heroimage.jpg)
The required power is rounded down to the next multiple of 100.
![firestone idle rpg armor firestone idle rpg armor](https://i.ytimg.com/vi/1rwrpGVajwc/maxresdefault.jpg)
Enemy attributes scale with the campaign difficulty and the mission number. Enemy war wachines all have identical damage, health and armor and no special abilities. The goal of each mission is to beat 5 enemy war machines within 20 battle rounds.
![firestone idle rpg armor firestone idle rpg armor](http://www.onrpg.com/wp-content/gallery/Firestone-Idle-RPG/Firestone-Idle-RPG-Screenshot1.jpg)
The mission locations follow a path on the map through the following areas: The warfront campaign consists of 80 missions and has 3 difficulties (easy, normal and hard).